Lankhmart Rogue


Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6+2, Fighting d8, Gambling d4, Lockpicking d6+2, Notice d6, Spellcasting d8, Stealth d8+2, Streetwise d6
Charisma: 0; Pace: 6; Parry: 8; Toughness: 7
Hindrances: Curious, Greedy (Minor), Pacifist (Minor)
Edges: Arcane Background (White Magic), Thief
Acrobat (+ 2 to all Agility rolls made to perform acrobatic maneuvers (including Trick maneuvers), and also adds + 1 to a character’s Parry
Powers: Darksight, Wall Walker
Gear: Chain Shirt, Thief’s Cloak (+ 1 to Stealth in dim/dark light), Leather Satchel, Lockpicks, Heavy Rapier (Str+d6, Parry + 1), 40 Bronze Agols, 19 Spell Components, 3 Ritual Components

Rank: Novice
Casting Modifier: -1
Range: Touch
Duration: 1 hour per Rank
On a success, this spell halves any darkness penalty for the
subject (round down). For example, a character in Dim (–1)
lighting would suffer no penalty, and one in Pitch Darkness
(–4) would only suffer a –2. On a raise, the spell negates all
darkness penalties up to the maximum of –6.

Wall Walker
Rank: Novice
Casting Modifier: -1
Range: Touch
Duration: 1 minute per Rank
Wall walker allows the recipient to function much like a
human spider. He can stick to any surface, allowing him to
climb walls and even hang from the ceiling. With a success,
the character can move along such surfaces at half his normal
Pace. With a raise, he may move at full Pace and even run.




Lankhmar: Savage Swords and Sorcery Caldreas